Here's a short little video of me on the keyboards that I recorded last year. Since then I've added a Yamaha CP70B to my studio, along with a few simple analog synthesizer modules I built.
This short animation is basically a spoof about the incredibly long lines to test out the Nintendo Wii at E3 206.
You can also visit my YouTube page to see some of my other videos I recently uploaded.
I
did this for a quick laugh and it's ended up being the most popular thing I've put online
E3 2006 Summary
2007
Wednesday April 9, 2008 6:00 AM
2007 came and went without an update on the front page of this site, although the forum did see some interesting new threads. During late 2006 I moved back to Portland, Oregon and enrolled in the Media Arts and Animation program at the Art Institute of Portland, which has kept me very busy. The biggest focus of the program is 3d computer animation using Maya, but the cirriculum encompasses 2d animation and stop-motion animation as well.
Nova Luna at Jazz Minds MP3's now online
Friday January 6, 2006 4:30 AM
Nova Luna's performance at Jazz Minds is now available for download in MP3 format! Due to some recording errors only the second half of the show is available, unfortunately, but there are still 12 songs or so - over an hour of music. They are packed together in a Zip file; it weighs in at about 111MB. You comments and input are appreciated!
Nova Luna is performing at Jazz Minds Art & Cafe on November 29 at 8:30! The night will start with some solo piano by willi around 6pm, with the band playing from about 8:30 - 11:30pm. It's going to be a trio arrangement with Ian on the electric bass and Jason on the drums. I'll probably bring a keyboard to get some electric piano and other sounds in with the grand piano they have. Jazz Minds is pretty nice inside with some cool decor, full bar, stage, and DVD projector.
I've released a modification for the Llamasoft game Gridrunner++ which replaces all the sounds and graphics with characters and effects from the Mario Bros. series of games by Nintendo. It's good for a quick laugh if you are familiar with Nintendo's ability to place Mario characters in seemingly any type of game, or if you are a fan of Gridrunner++. It works with both the Mac OS X and Windows PC versions. You can download here, or visit the games section for more info.
I'm working
on a new music album in the studio, and hope to have it
done within a few months. I've already got a couple of
tracks in progress, although it's difficult for me to leave
things well enough alone -- I want to tweak and edit on
and on and on, and I'm not totally satisfied in the end.
At some point I just have to wash my hands of it and consider
the work to be a 'snapshot' of my current style and stuff.
The album itself is a mix of some older songs of mine that
I'm finally getting around to doing a full production version
of, as well as some new songs I'm coming up with as I'm
working on the album. There are also going to be a few
'atmospheric' sounds and stuff between tracks, hopefully
helping to bring it all together into a complete work.
I'll be working with some friends of mine to fill out the
sound, including Tavana on guitar and the infamous Ric
Gonzalez on bass.
After having
reworked the layout slightly, as well as having integrated
a variety of new gear, Particle
Storm is back in production
mode. I'm working with some different music producers on
a few small audio projects, and doing some early planning
for a few upcoming video productions.
I've archived
the news updates from the past few years since this page
was starting to get a bit long. They are now accessible
by year, from 2002 onwards.
Well, the site
has been online for a few weeks now after recovering from
some downtime. I had some problems with phpBB hackers messing
with the forums again, which was sort of to be expected
given that I was once again behind on updating the phpBB software
to patch some known vulnerabilities. Fortunately they have
implemented a version checking feature in the Admin panel,
so you can see a little more readily if there are any updates
available (hmm, it seems there is one now..). I've also
enabled a image-code generator thing that is required in
order to create an account now.. it's another nice new
feature in phpBB, and should hopefully help cut down on
the amount of annoying spammers that Newt has been kind
enough to help deal with.
I also got my
servers here back online, so hopefully the site will be
stable again for a while.. You can post
your condolences or suggestions in the forums! (presuming
the forums are working at the time )
-willi
Winter
NAMM 2005
Friday
January 21, 2005 4:20 AM
NAMM continues
on, and I've had the pleasure of meeting Stephen
Kay (programmer of the awesome KARMA2 features of Korg's
new OASYS keyboard)
as well as the legendary Bob Moog. It's the first time I
had a chance to play a Moog,
which has plenty of knobs and has gained a touchpanel in
the latest iterations. I also 'played' a theremin,
although it is a bit confusing and quite sensitive.
I've also played
with the Hammond XK-3
a bit, and it's nice although I've also become quite interested
in the Nordelectro
2. The electro doesn't have real drawbars, so I hadn't
been considering it, but it plays very nice and sounds great.
In addition, it's pretty light weight and not too expensive.
In comparison, Korg's OASYS is scheduled to be available
around April 2005 at a price of about $8,000.
It's not really
a fair comparison though, as the OASYS may be more expandable
and capable in the long run. It already features built in
audio recording and sequencing, CD burning, etc. It's running
on a Pentium 4 CPU and supports various types of software
synthesis, which could theoretically be expanded down the
line. It supports at least 1GB of memory, though it's unclear
whether the 256MB included is soldered in or if that is in
a single DIMM slot. There is a 40GB hard drive inside, and
there are two built in mic pre-amp/combo inputs as well as
two additional 1/4" inputs, for use with the built in
16-track audio recording. Audio recording is integrated with
the built in sequencer.
The retro action shooter game Gridrunner++, which features some of the sprites I've created and released, has been ported to Mac OSX. The port actually has some upgraded graphics features, like bilinear filtering at high resolutions and a native widescreen mode. The game also has web-enabled internet high scores now, so you can compete with other players around the world for the best score. And perhaps best of all, the game runs extremely well on a Mac, enabling the "TurboNutterMode" which runs about twice as fast as the game used to. It's quite intense, and there is a free demo available. Check it out!
I'm currently in Los Angeles for NAMM, the big music trade show. I'm going to go get my badge and finish my registration soon, and the actual show starts tomorrow. It lasts until Sunday and I'll be back Monday night. It's been pretty cool so far, and there are going to be a lot of cool things at the show. Hopefully I'll make some good contacts for my music and studio, and I'm particularly looking forward to the Moog, Hammond, and Korg booths. I've been told by a reliable source that the KARMA might see an update at the show, and hopefully I'll be able to play a lot of keyboards I've been trying to decide amongst based on specs and catalog photos alone.
The website is working again, although there are of course things I'd like to change, upgrade, or add. My DVD project that was giving me replication headaches has finally passed mastering and duplication phases so that is a big weight off my shoulders. I'm looking at doing a couple of new studio projects when I get back, including new Nova Luna and turbowilli++ albums, and some recording/producing projects with some friends bands back in Hawaii including West Coast Boys, Big Trouble Rock Band, Andre Derizans & Zion Band, Freesound, and a few others.